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jgmarsar

7
Posts
A member registered Jul 19, 2020

Recent community posts

Loved the game! I am not seeing the Bonus World on PC. There is a menu item for "Bonus Levels" that includes four levels to choose from.

Hey sorry, I mis-typed! The idea of being forced to switch characters *is* interesting. :)

Cool! I loved the parody music, though I wish it was a bit less "psychedelic". It was fun to figure out what to do in each genre. I wasn't really interested in playing more than once. If you continue to develop this, definitely consider how to work the mechanics into something with more longevity/replayability. Once I had experienced all the genres, I was satisfied. Still, great start for 48 hours!!

Unfortunately, I couldn't get very far. Bad commands crashed. I wish I had a list of commands, but perhaps part of the fun is supposed to be figuring them out? That would probably be fine if I could try more without crashing. Too bad, I was interested in how it would go. Also "adjective subject" doesn't seem like the right part of speech for a command. A "verb" seems necessary.

I'm in love with Athol, but now I feel bad for ditching my bud Rowan :(

Seems like a nice start! Characters seem good, though I'd love some background art. The music was well done, fit each character nicely, especially Athol. A bit abrupt going between them so quickly, though that abruptness did make me laugh when finding out Clawdious was still in the room.

Cool idea, I think it's critical that I know what weapon I currently have. I had to constantly look up at the top and read, which was tough to do. Also they switch so frequently it was hard to keep up. At some point I was mostly just spamming. 

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There seems to be something interesting hidden in here. The idea of being forced to switch characters isn't interesting, particularly given that you must choose only one to win. However, this doesn't present any conflict. There is no puzzle to figure out how to win with a certain character, nor is there anything that can actually harm "you" (given that "you" can be anything). I picked up on what was happening pretty quickly, as far as the mechanics go.  Perhaps there is potential for a compelling puzzle game if the concept is developed more. Keep at it!